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+/*
+
+didYouMean.js - A simple JavaScript matching engine
+===================================================
+
+[Available on GitHub](https://github.com/dcporter/didyoumean.js).
+
+A super-simple, highly optimized JS library for matching human-quality input to a list of potential
+matches. You can use it to suggest a misspelled command-line utility option to a user, or to offer
+links to nearby valid URLs on your 404 page. (The examples below are taken from a personal project,
+my [HTML5 business card](http://dcporter.aws.af.cm/me), which uses didYouMean.js to suggest correct
+URLs from misspelled ones, such as [dcporter.aws.af.cm/me/instagarm](http://dcporter.aws.af.cm/me/instagarm).)
+Uses the [Levenshtein distance algorithm](https://en.wikipedia.org/wiki/Levenshtein_distance).
+
+didYouMean.js works in the browser as well as in node.js. To install it for use in node:
+
+```
+npm install didyoumean
+```
+
+
+Examples
+--------
+
+Matching against a list of strings:
+```
+var input = 'insargrm'
+var list = ['facebook', 'twitter', 'instagram', 'linkedin'];
+console.log(didYouMean(input, list));
+> 'instagram'
+// The method matches 'insargrm' to 'instagram'.
+
+input = 'google plus';
+console.log(didYouMean(input, list));
+> null
+// The method was unable to find 'google plus' in the list of options.
+```
+
+Matching against a list of objects:
+```
+var input = 'insargrm';
+var list = [ { id: 'facebook' }, { id: 'twitter' }, { id: 'instagram' }, { id: 'linkedin' } ];
+var key = 'id';
+console.log(didYouMean(input, list, key));
+> 'instagram'
+// The method returns the matching value.
+
+didYouMean.returnWinningObject = true;
+console.log(didYouMean(input, list, key));
+> { id: 'instagram' }
+// The method returns the matching object.
+```
+
+
+didYouMean(str, list, [key])
+----------------------------
+
+- str: The string input to match.
+- list: An array of strings or objects to match against.
+- key (OPTIONAL): If your list array contains objects, you must specify the key which contains the string
+ to match against.
+
+Returns: the closest matching string, or null if no strings exceed the threshold.
+
+
+Options
+-------
+
+Options are set on the didYouMean function object. You may change them at any time.
+
+### threshold
+
+ By default, the method will only return strings whose edit distance is less than 40% (0.4x) of their length.
+ For example, if a ten-letter string is five edits away from its nearest match, the method will return null.
+
+ You can control this by setting the "threshold" value on the didYouMean function. For example, to set the
+ edit distance threshold to 50% of the input string's length:
+
+ ```
+ didYouMean.threshold = 0.5;
+ ```
+
+ To return the nearest match no matter the threshold, set this value to null.
+
+### thresholdAbsolute
+
+ This option behaves the same as threshold, but instead takes an integer number of edit steps. For example,
+ if thresholdAbsolute is set to 20 (the default), then the method will only return strings whose edit distance
+ is less than 20. Both options apply.
+
+### caseSensitive
+
+ By default, the method will perform case-insensitive comparisons. If you wish to force case sensitivity, set
+ the "caseSensitive" value to true:
+
+ ```
+ didYouMean.caseSensitive = true;
+ ```
+
+### nullResultValue
+
+ By default, the method will return null if there is no sufficiently close match. You can change this value here.
+
+### returnWinningObject
+
+ By default, the method will return the winning string value (if any). If your list contains objects rather
+ than strings, you may set returnWinningObject to true.
+
+ ```
+ didYouMean.returnWinningObject = true;
+ ```
+
+ This option has no effect on lists of strings.
+
+### returnFirstMatch
+
+ By default, the method will search all values and return the closest match. If you're simply looking for a "good-
+ enough" match, you can set your thresholds appropriately and set returnFirstMatch to true to substantially speed
+ things up.
+
+
+License
+-------
+
+didYouMean copyright (c) 2013-2014 Dave Porter.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License
+[here](http://www.apache.org/licenses/LICENSE-2.0).
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+*/
+(function() {
+ "use strict";
+
+ // The didYouMean method.
+ function didYouMean(str, list, key) {
+ if (!str) return null;
+
+ // If we're running a case-insensitive search, smallify str.
+ if (!didYouMean.caseSensitive) { str = str.toLowerCase(); }
+
+ // Calculate the initial value (the threshold) if present.
+ var thresholdRelative = didYouMean.threshold === null ? null : didYouMean.threshold * str.length,
+ thresholdAbsolute = didYouMean.thresholdAbsolute,
+ winningVal;
+ if (thresholdRelative !== null && thresholdAbsolute !== null) winningVal = Math.min(thresholdRelative, thresholdAbsolute);
+ else if (thresholdRelative !== null) winningVal = thresholdRelative;
+ else if (thresholdAbsolute !== null) winningVal = thresholdAbsolute;
+ else winningVal = null;
+
+ // Get the edit distance to each option. If the closest one is less than 40% (by default) of str's length,
+ // then return it.
+ var winner, candidate, testCandidate, val,
+ i, len = list.length;
+ for (i = 0; i < len; i++) {
+ // Get item.
+ candidate = list[i];
+ // If there's a key, get the candidate value out of the object.
+ if (key) { candidate = candidate[key]; }
+ // Gatekeep.
+ if (!candidate) { continue; }
+ // If we're running a case-insensitive search, smallify the candidate.
+ if (!didYouMean.caseSensitive) { testCandidate = candidate.toLowerCase(); }
+ else { testCandidate = candidate; }
+ // Get and compare edit distance.
+ val = getEditDistance(str, testCandidate, winningVal);
+ // If this value is smaller than our current winning value, OR if we have no winning val yet (i.e. the
+ // threshold option is set to null, meaning the caller wants a match back no matter how bad it is), then
+ // this is our new winner.
+ if (winningVal === null || val < winningVal) {
+ winningVal = val;
+ // Set the winner to either the value or its object, depending on the returnWinningObject option.
+ if (key && didYouMean.returnWinningObject) winner = list[i];
+ else winner = candidate;
+ // If we're returning the first match, return it now.
+ if (didYouMean.returnFirstMatch) return winner;
+ }
+ }
+
+ // If we have a winner, return it.
+ return winner || didYouMean.nullResultValue;
+ }
+
+ // Set default options.
+ didYouMean.threshold = 0.4;
+ didYouMean.thresholdAbsolute = 20;
+ didYouMean.caseSensitive = false;
+ didYouMean.nullResultValue = null;
+ didYouMean.returnWinningObject = null;
+ didYouMean.returnFirstMatch = false;
+
+ // Expose.
+ // In node...
+ if (typeof module !== 'undefined' && module.exports) {
+ module.exports = didYouMean;
+ }
+ // Otherwise...
+ else {
+ window.didYouMean = didYouMean;
+ }
+
+ var MAX_INT = Math.pow(2,32) - 1; // We could probably go higher than this, but for practical reasons let's not.
+ function getEditDistance(a, b, max) {
+ // Handle null or undefined max.
+ max = max || max === 0 ? max : MAX_INT;
+
+ var lena = a.length;
+ var lenb = b.length;
+
+ // Fast path - no A or B.
+ if (lena === 0) return Math.min(max + 1, lenb);
+ if (lenb === 0) return Math.min(max + 1, lena);
+
+ // Fast path - length diff larger than max.
+ if (Math.abs(lena - lenb) > max) return max + 1;
+
+ // Slow path.
+ var matrix = [],
+ i, j, colMin, minJ, maxJ;
+
+ // Set up the first row ([0, 1, 2, 3, etc]).
+ for (i = 0; i <= lenb; i++) { matrix[i] = [i]; }
+
+ // Set up the first column (same).
+ for (j = 0; j <= lena; j++) { matrix[0][j] = j; }
+
+ // Loop over the rest of the columns.
+ for (i = 1; i <= lenb; i++) {
+ colMin = MAX_INT;
+ minJ = 1;
+ if (i > max) minJ = i - max;
+ maxJ = lenb + 1;
+ if (maxJ > max + i) maxJ = max + i;
+ // Loop over the rest of the rows.
+ for (j = 1; j <= lena; j++) {
+ // If j is out of bounds, just put a large value in the slot.
+ if (j < minJ || j > maxJ) {
+ matrix[i][j] = max + 1;
+ }
+
+ // Otherwise do the normal Levenshtein thing.
+ else {
+ // If the characters are the same, there's no change in edit distance.
+ if (b.charAt(i - 1) === a.charAt(j - 1)) {
+ matrix[i][j] = matrix[i - 1][j - 1];
+ }
+ // Otherwise, see if we're substituting, inserting or deleting.
+ else {
+ matrix[i][j] = Math.min(matrix[i - 1][j - 1] + 1, // Substitute
+ Math.min(matrix[i][j - 1] + 1, // Insert
+ matrix[i - 1][j] + 1)); // Delete
+ }
+ }
+
+ // Either way, update colMin.
+ if (matrix[i][j] < colMin) colMin = matrix[i][j];
+ }
+
+ // If this column's minimum is greater than the allowed maximum, there's no point
+ // in going on with life.
+ if (colMin > max) return max + 1;
+ }
+ // If we made it this far without running into the max, then return the final matrix value.
+ return matrix[lenb][lena];
+ }
+
+})();